
I got it when it first hit the shelves for the NES console, and limited as it was to one save game at a time, I played it and replayed it for two years without tiring of it.

The GBA version already fixed the select-action-cancel-action-and-gain-skill-ad-nauseam bug, but still required players to grind in all the wrong ways. The ambition behind the Final Fantasy 2 portion of the mod is simple: “unbreak†the character development mechanics.

Version 2.0 was a step beyond the previous one, and was intended to provide enhancements to the gameplay and address user critcisms of version 1.2. The Final Fantasy 1 mod was originally intended to restore the difficulty of this GBA version of the game to the difficulty of the original NES version, so it can be enjoyed with all of the modern trappings of the GBA version.


Version 3.0 (and newer) does away with the class change completely, allowing the player to choose their party from 12 differing (and some entirely unique) character concepts. Version 2.2 is the most up-to-date version of the mod with Final Fantasy 1’s class change event intact. This mod aims to improve the gameplay of both Final Fantasy 1 and Final Fantasy 2. Final Fantasy I & II: Dawn of Souls Hacks
